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Old Aug 04, 2008, 07:21 PM // 19:21   #1
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Default Rodgorts invocation?

Alright firstly, PLEASE be kind in responses. I'm am just asking about something I am ignorant about and need some guidance.

But would a team of Rodgorts MB spammers be a good spike team?

I thought about it and have a couple builds thought up.

2 monks (don't know about builds)

6 Eles with rodgorts. they all have these skills. Glyph of concentration, rodgorts,glowing gaze, Mind blast, Liquid flame and Rez signet.

2 can have ward of stability to prevent AoE KD like earth shaker or just plain KD (with only 3 in earth since 10 seconds @ 0 earth is long enough for a spike)
2 can have rend enchantments and maybe weaken armor with 3 in curses (enough for a spike)
2 more can have some sort of utility, maybe deep freeze or something else. Maybe one can be part ranger with frozen soil and winter (winter is for +fire dmg shields but I don't think there are a lot in gvg, this is why I'm asking)

I personally think that 6 rodgorts would be enough to take out a good amount of players at once, preferably monks, and with frozen soil down, the others cant rez them which gives plenty of time for rodgorts to recharge for another spike or two. BUt I am NOt a gvg player so I have NO idea. What do you think about this?

Again. Please be kind, I am merely asking if it will be any good since I have only watched GvG and never actually played (a serious ) game of it

PS: The team would have vent so synergy would be a breeze.

PSS: Glyph of conc is to prevent interruption and ward of stability is likewise to make sure that one AoE mesmer interrupt (forgot name atm) or earthshaker wont ruin the spike...at first at least.

*edit* OR a monk could be casting frozen soil WHILe the eles are spiking so the spike won't have to wait and when its done, hopefully the enemy monks are down

Also, if it won't work, please explain why.

Last edited by ajc2123; Aug 04, 2008 at 07:27 PM // 19:27..
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Old Aug 04, 2008, 07:27 PM // 19:27   #2
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You might as well just bring 6 sf eles with many copies of aegis and many copies of pwk.

EDIT: 8 sec recharge, 2 sec cast time = easy to spot. Spamming mind blast = divert me and I become much less useful.

Last edited by Keekles; Aug 04, 2008 at 07:29 PM // 19:29..
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Old Aug 04, 2008, 07:30 PM // 19:30   #3
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Quote:
Originally Posted by Keekles
You might as well just bring 6 sf eles with many copies of aegis and many copies of pwk.

EDIT: 8 sec recharge, 2 sec cast time = easy to spot. Spamming mind blast = divert me and I become much less useful.
...would that work? Sooo my idea was inferior?

I am HOPING (don't know but) that I would be able to take out maybe a monk and a mesmer before anything happens but...I don't know how it would work. I would have to grab a GH with narrow spaces.
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Old Aug 04, 2008, 07:32 PM // 19:32   #4
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Not really. Before they nerfed it and Mind blast it probably would have worked out pretty well.

SF is just plain annoying when they have lots of copies of aegis and pwk.
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Old Aug 04, 2008, 07:34 PM // 19:34   #5
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Quote:
Originally Posted by Keekles
SF is just plain annoying when they have lots of copies of aegis and pwk.
And frozen soil? Lol I really like my frozen soil plan but I'm sure it's not being used for a reason >_>

*edit* just realized giving my eles Rez signet with frozen soil is kinda dumb.... I hate when I make mistakes like this.

Last edited by ajc2123; Aug 04, 2008 at 07:36 PM // 19:36..
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Old Aug 04, 2008, 07:36 PM // 19:36   #6
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I wouldn't use frozen if they managed to spike you out first while the spirit was up. If you're down spikers and you can't res because of frozen... then that's just a very bad situation.

You could either a) Not bring frozen, or b) Bring a skill that can destroy it.
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Old Aug 04, 2008, 07:38 PM // 19:38   #7
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wheres the flag runner????
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Old Aug 04, 2008, 07:39 PM // 19:39   #8
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Quote:
Originally Posted by Keekles
I wouldn't use frozen if they managed to spike you out first while the spirit was up. If you're down spikers and you can't res because of frozen... then that's just a very bad situation.

You could either a) Not bring frozen, or b) Bring a skill that can destroy it.
What if one of the spare eles brings rust and the monks can disrupt before the others rez?.....kind of stupid having the monks focus on a spike it seems like but, I've done stupid things before. Like I made an illusionary weaponry ranger lol

*edit*

About flag runner. I know this is having high hopes but I was hoping we wouldn't need one if we were fast enough but...now that I hear myself say it it kinda sounds silly >_>

I should probably just ditch this idea and run a balanced build with frontliners, flag runner, two monks a mesmer and 2 others >_> I just love trying to come up with out of the ordinary things though, and rodgorts spike is something I haven't watched in Gvg. probably for a reason >_>

Last edited by ajc2123; Aug 04, 2008 at 07:41 PM // 19:41..
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Old Aug 04, 2008, 07:40 PM // 19:40   #9
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If your front 6 can survive with a solo healer, then I suppose you could use a monk runner. Or, you could just bring up a flag once, and just kill them before they can bring up another flag.
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Old Aug 04, 2008, 07:43 PM // 19:43   #10
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Quote:
Originally Posted by Keekles
If your front 6 can survive with a solo healer, then I suppose you could use a monk runner. Or, you could just bring up a flag once, and just kill them before they can bring up another flag.
thats what I was hoping for but I don't see 6 squishies with no def spells and one monk doing it all alone, or lasting long enough for a long battle. It was my plan to have a swipe, get in and finish it off team but, probably not with Rodgorts
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Old Aug 04, 2008, 08:49 PM // 20:49   #11
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How long will you monk live ?
How long will your casters live after your monk dies ?
Those are the questions you need to ask yourself.
And this is assuming you'll be able to spike someone, which I'm not so sure.

second phase: say you'll find dome (combination of some+dumb) spike build. What have you accomplished ?
What did you learn ? In what are you better than 1 week before ?
All you learned is to count 3, 2, 1, boom.
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Old Aug 04, 2008, 09:36 PM // 21:36   #12
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Quote:
Originally Posted by red orc
second phase: say you'll find dome (combination of some+dumb) spike build. What have you accomplished ?
What did you learn ? In what are you better than 1 week before ?
All you learned is to count 3, 2, 1, boom.
If it works then I'll win at GvG which is better then I am winning in RA so...I'd be happy ^_^
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Old Aug 04, 2008, 10:41 PM // 22:41   #13
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[Mirror of Disenchantment]/[Diversion] .
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Old Aug 04, 2008, 10:55 PM // 22:55   #14
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The correct term is Roger's Invitation.
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Old Aug 05, 2008, 12:07 AM // 00:07   #15
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Quote:
Originally Posted by dies like fish
[Mirror of Disenchantment]/[Diversion] .
They could bring hex breaker instead of the other skills I was talking about, and as for Mirror, well we will have to take out the mesmer first then.

Glowing gaze AND MB should be enough Energy management for the first spike, then cast enchants and spike the monks

Also mesmers usually focus diversion on enemy monks if im not mistaken.

Last edited by ajc2123; Aug 05, 2008 at 12:09 AM // 00:09..
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Old Aug 05, 2008, 04:19 AM // 04:19   #16
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Quote:
Originally Posted by ajc2123
Also mesmers usually focus diversion on enemy monks if im not mistaken.
lolwhat

"hey sf is killing my team - lets keep diversion spamming their monks anyway"

Last edited by lutz; Aug 05, 2008 at 04:23 AM // 04:23..
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Old Aug 05, 2008, 04:54 AM // 04:54   #17
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wouldn't [skill]Frozen Soil[/skill] combine uberwell with a [skill]Restoration[/skill]? Frozen soil has the "non-spirit" attribute on it's description, so restoration would rez you all if you needed it. Possibly make a ranger/rit for that scenario exclusively? Rit secondary could be healer too, dunno how effective they'd be in PvP though.


Also, [skill]Auspicious Incantation[/skill]+[skill]Rodgort's Invocation[/skill]+[skill]Mark of Rodgort[/skill]+[skill]Glowing Gaze[/skill]+[skill]Searing Flames[/skill]+[skill]Fire Attunement[/skill] would work (?)

Highly suggest bringing a fast-cast Me/E with [skill]Auspicious Incantation[/skill], [skill]Arcane Echo[/skill], [skill]Echo[/skill], [skill]Meteor Shower[/skill], [skill]Arcane Mimicry[/skill], [skill]Fire Attunement[/skill] if you are trying to set up a fire spike.


Edit: ^^^that's all theory. theory works in PvE. It may or may not work in PvP. you have been warned.

Last edited by hurdlebeast; Aug 05, 2008 at 04:56 AM // 04:56..
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Old Aug 05, 2008, 05:07 AM // 05:07   #18
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Quote:
Originally Posted by lutz
lolwhat

"hey sf is killing my team - lets keep diversion spamming their monks anyway"
What is a European mesmer?

We are playing jeopardy, correct?
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Old Aug 05, 2008, 07:11 AM // 07:11   #19
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See this build kinda sucks because given the current meta you need to run 4 monks. Obviously.
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Old Aug 05, 2008, 11:43 AM // 11:43   #20
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At 80-90 damage a pop, that's still only 400-450 damage with 5 eles, and 480-540 with 6.

I don't even know where to start critiquing this build, because it's just not fit for GvG.

Usually when first timers try to make builds, they make builds that may be more suitable to the 8v8 AoE/Spike nature of HA.

Make a complete build, and we can talk. Otherwise the answer to that idea is: no, it's bad.
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